Patch-Notes: 01/03/2020 (English)

  • The Infinity Point Limit has been increased to 1,000,000 and reseted for everyone.
  • The PvE Damage Record was reset for everyone.
    *Further resets may follow at a later date.
  • The Vote Buff was set to the maximum for everyone due to the errors on the GTOP100 page.
  • The droprate of the Blue Secret Treasures Event was doubled.
  • The Blue Secret Treasure Event was extended until tomorrow.
  • The Vote Event x2 (3.500 VPs -> 7.000 VPs) was started until the 05/03/2020.
  • The action slot has been slightly improved so that "stops" of certain skills do not occur directly.
    *A small chance still remains that the Action Slot will stop for the Ringmaster/Seraph skill "Merkaba Hanzelrusha" when a monster in the AoE area dies.
    *Due to the code this is unfortunately not repairable without very complex hurdles.
  • The "Despawn" error, which occurred for some people in the higher dungeons, has been fixed.
  • The damage to monsters from the last hit of the other players will now be displayed.
    *This was never the case before and has now been adjusted.
  • The [Boss] Bathol damage in the Trigrem Dungeon has been reduced by -20%.
  • The Aurania (Area) Boss monsters now have a higher block rate.
  • Performance Adjustments
  • Security & bug fixes.



PvE Class Balance - Changes:

Slayer:

  • The PvE Damage was decreased by -10%

Templar:

  • The PvE Damage (1on1 only) was decreased by -5%
  • The ATK-Rate was decreased by -5%

Crackshooter:

  • The PvE Damage was decreased by -5%
  • The ATK-Rate was decreased by -5%

Harlequin:

  • The PvE Damage (1on1 only) was increased by +10%

Seraph:

  • The AoE-Damage from the Skill "Force of Light" and Merkaba Hanzelrusha was decreased by -10%
  • The PvE Damage (1on1 only) was increased by +20%

Force Master:

  • The PvE Damage (1on1 only) was increased by +15%
  • The ATK-Rate was increased by +5%

Mentalist:

  • The Range of the Skill "Psychic Square" was increased slightly.

Arcanist:

  • The PvE Damage was increased by +15%
  • The ATK-Rate was increased by +20%

A "short" explanation why and how certain classes were "pushed" or "nerfed":

During the last few days more and more tests with the different classes have been done on the test-server.
Because of the new content patches (Z Cards, Lv.13 Diamonds, etc.) the balance had to be adjusted a little bit.
The difficulty was to balance Black & Soulreaver equipment in a similar way and at the same time not to take away the advantages each class has.

Therefore, all classes were tested with the following equipment:

Black Shiny Equipment (1on1 Equipment)

Helm 216 STR Awa (50 Boni + 150 Awa + 16 Stat)
Suit 115 CD + 16 Stat (20 CD Boni 95 CD Awa)
Gaunts 6% PVE + 16 Stat
Boots 115 CD + 16 Stat (20 CD Boni 95 CD Awa)
Cards/Diamonds 12% Lightning/Fire R + 13er PVE
Waffen Perfect Black Weapons with 95% CD Awakenings + Possible Fusi | Shield + 16 Stats or 32 Stats depending on the class.
Pets 95% CD P50 Pet + Venux Horse with the beads suitable for the classes.

Black Shiny Equipment (AOE Equipment)
 
Helm 216 INT Awa (50 Boni + 150 Awa + 16 Stat)
Suit 211 INT Awa (50 Boni + 145 Awa + 16 Stat)
Gaunts 6% PVE + 16 Stat
Boots 46 Allstats (30 Boni + 16 Stat)
Cards/Diamonds 12% Lightning / Water R + 13er PVE
Waffen Perfect Black Weapons with 145 Int Awakes + possibly Fusi | Shield | Book + 16 Stats or 32 Stats depending on the class possibility.
Pets 145 Int P50 Pet + Venux Horse with the beads suitable for the classes.

All Soulreaver Weapons and Equipment were tested with +5.

Soulreaver Equipment (1on1 Equipment)

Helm 266 STR Awa (100 Boni + 150 Awa + 16 Stat)
Suit 135 CD + 16 Stat (40 CD Boni 95 CD Awa)
Gaunts 12% PVE + 16 Stat
Boots 135 CD + 16 Stat (40 CD Boni 95 CD Awa)
Cards/Diamonds 15% Lightning / Fire Z + 13er PVE
Waffen Perfect Soulreaver weapons with 95% CD Awakes + Possible Fusi | Shield + 16 Stats
Pets 95% CD P50 Pet + Venux Horse with the beads suitable for the classes.

Soulreaver Equipment (AOE Equipment)
 
Helm 266 INT Awa (100 Boni + 150 Awa + 16 Stat)
Suit 261 INT Awa (100 Boni + 145 Awa + 16 Stat)
Gaunts 12% PVE + 16 Stat
Boots 76 Allstats (60 Boni + 16 Stat)
Cards/Diamonds 15% Lightning / Water Z + 13er PVE
Waffen

Perfect Soulreaver weapons with 145 Int awakenings + possibly Fusi | Shield | Book + 16 Stats or 32 Stats depending on the class's ability.

Pets 145 Int P50 Pet + Venux Horse with the beads suitable for the classes.

 

So the tests took place in player similar conditions/environment.

This means in the following:
Standard Power Ups, a full party, Couple Level 21, Kebaria furniture, Anarchy Buffs, and a level 60 guild + guild furniture were used.

The characters also had full Ultimate or Omega equipment & the most suitable Aura jewelry set & a Blessed PVE Monster Key.

The tests resulted in the Buffs/Nerfs that were mentioned at the beginning.

Why were the decisions made this way?

Seraph:

The Seraph did not live up to its role as an all-around performer. Therefore the AOE was nerfed and the 1o1 damage was increased. As a result, he now has the possibility to still function well as an AOE class but is also good as a 1o1 class.In addition, he still has the ability to be used as a tank class in early/mid game, which is good with his own heal.

Arcanist:
For the Arcanist the challenge was to make the class a bit more attractive again. This has now also been achieved by the Seraph's nerf and his own slight buff. The difference between the two classes is that the Seraph can be used in multiple ways, but the Arcanist only works well as an AOE class. In the past, this led to the Arcanist being played rather rarely, as the Seraph simply offered more advantages. This has now been changed so that the Arcanist can once again fully play its strength as an AOE class.

Mentalist:
Not much needs to be said about the mentalist. The class is well balanced in 1o1, only the AOE range has been slightly increased.

Slayer:
The Slayer had since it´s buff with the attack speed, always the reputation to be the best 1o1 class. However, he had become more and more distant from the other classes over time. Therefore he was now slightly nerfed, but this does not hurt him much and he still remains as one of the best 1o1 class on the server. However, it still has its class specific disadvantages such as its low HP.

Crackshooter:
The Crackshooter acts like the Slayer as a good 1o1 class and placed 2nd in the tests. Nevertheless, it was also slightly nerfed to bring it closer to similar/comparable classes. In contrast to the Slayer, he still has slight HP advantage.

Forcemaster:
The Forcemaster was hardly represented as a 1o1 class before the Nerfs/Buffs. This was also because he had difficulties to compete vs other classes regarding the 1o1 damage. Therefore he was buffed and is now on a similar level as the Crackshooter.

Templar:
The Templar has always had a very decisive advantage over the other classes. He possessed Clearly more HP which of course corresponds to his class. Therefore the 1o1 Damage was reduced, which does not worsen its strength (good HP & nevertheless solid damage).

Harlequin (The Class which was the most difficult to balance)
The Harle was in the tests several times with Black Equipment very far down, but with Soulreaver Equipment much more often represented on the placements 2-4. Due to the problems with the Black Equipment he was slightly buffed, but we also paid attention that he does not do too much damage with the Soulreaver Equipment. He can be placed under the Crackshooter/Forcemaster area, which is due to his higher HP rate. He is pretty much the center between Slayer (high DPS or much damage) & the Templar (less DPS but more HP).



There are no changes in the PvP area yet.
The test phase for the PvP balance will still take some time.


Due to the changes of some classes in the PvE-Area, the classes were set to the old state via a map buff, which is active in the Guild Siege Arena, Rumble Arena and PvP Arena.

Slayer: No changes

Templar:

  • The ATK-Rate was increased by +5%

Crackshooter:

  • The ATK-Rate was increased by +5%

Harlequin: No changes

Seraph: No changes

Force Master:

  • The ATK-Rate was decreased by -5%

Mentalist: No changes

Arcanist:

  • The ATK-Rate was decreased by -20%

 

 

 


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